
Masahiro Sakurai on Creating Games (2022) : 1x17
Just Let Them Play! [Planning & Game Design]
Min.
Overview
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1 - 1About This Channel August 24, 2022
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1 - 2Masahiro Sakurai's Creative Works August 24, 2022
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1 - 3Stop for Big Moments! [Design Specifics] August 24, 2022
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1 - 4Kirby's Dream Land [Game Concepts]] August 25, 2022
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1 - 5Frame Rates [Planning & Game Design] August 26, 2022
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1 - 6Risk and Reward [Game Essence] August 29, 2022
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1 - 7Game Development Isn't a Game [Work Ethic] August 31, 2022
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1 - 8Down with Lag! [Grab Bag] September 02, 2022
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1 - 9Squeeze and Release [Game Essence] September 04, 2022
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1 - 10Draw the Light, Not the Asset [Graphics] September 07, 2022
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1 - 11Kirby's Adventure [Game Concepts] September 09, 2022
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1 - 12Presentations Are All About Speed! [Work Ethic] September 12, 2022
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1 - 13Game Awards [Grab Bag] September 15, 2022
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1 - 14Assigning Animations [Animation] September 18, 2022
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1 - 15Game Essence in Role-Playing Games [Game Essence] September 21, 2022
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1 - 16Make It "Pop" [Effects] September 23, 2022
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1 - 17Just Let Them Play! [Planning & Game Design] September 26, 2022
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1 - 18Clarity vs. Style [UI] September 28, 2022
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1 - 19Giving "Weight" to Buttons [Design Specifics] September 30, 2022
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1 - 20Kirby Super Star [Game Concepts] October 03, 2022
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1 - 21Try Telling That to the Player [Work Ethic] October 05, 2022
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1 - 22Name Files Logically [Programming & Tech] October 07, 2022
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1 - 23Keeping Rewards in Sight [Planning & Game Design] October 10, 2022
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1 - 24Exercise While You Game! [Grab Bag] October 12, 2022
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1 - 25Make the Tempo Match the Game [Audio] October 14, 2022
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1 - 26Fun Beyond Game Essence [Game Essence] October 17, 2022
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1 - 27Super Smash Bros. [Game Concepts] October 20, 2022
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1 - 28Too Much is Just Right [Animation] October 24, 2022
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1 - 29Spec Changes [Work Ethic] October 26, 2022
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1 - 30Emphasize Objects with Collision [Graphics] October 28, 2022
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1 - 31The Price of Games [Grab Bag] October 31, 2022
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1 - 32Strike a Balance with Sound Effects [Audio] November 02, 2022
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1 - 33Text Size [UI] November 04, 2022
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1 - 34Making a Living Making Games [Planning & Game Design] November 07, 2022
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1 - 35Let Your Characters Shine [Effects] November 09, 2022
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1 - 36Breaking Down Attack Animations [Animation] November 11, 2022
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1 - 37Jump Physics [Design Specifics] November 14, 2022
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1 - 38Writing Game Proposals [Work Ethic] November 16, 2022
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1 - 39My Feline Friend, Fukurashi [Grab Bag] November 18, 2022
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1 - 40Super Smash Bros. Melee [Game Concepts] November 21, 2022
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1 - 41The Fiend's Cauldron [Game Essence] November 23, 2022
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1 - 42A Small Window Into the World [Planning & Game Design] November 25, 2022
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1 - 43Sharing Info Within a Team [Team Management] November 28, 2022
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1 - 44Distinguishing Between Major and Minor Elements [Graphics] November 30, 2022
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1 - 45That Was Then, This Is Now [Grab Bag] December 02, 2022
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1 - 46Making Your Game Easy to Tune [Programming & Tech] December 06, 2022
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1 - 47Eight Hit Stop Techniques [Design Specifics] December 09, 2022
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1 - 48Let Players Cheat the System [Game Essence] December 12, 2022
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1 - 49Making Lead-ins Instant and Impactful [Animation] December 14, 2022
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1 - 50Jobs in Game Development [Team Management] December 16, 2022
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1 - 51The Potential of One Button [Planning & Game Design] December 20, 2022
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1 - 52Prep Your Proposals Hot and Fast [Work Ethic] December 23, 2022
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1 - 53Sora Ltd. [Grab Bag] December 25, 2022
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1 - 54Listen in Various Environments [Audio] December 28, 2022
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1 - 55Modern Quality of Life Features [UI] December 30, 2022