
Masahiro Sakurai on Creating Games (2022) : 2x2
Deconstruct, Analyze, and Rebuild [Planning & Game Design]
Min.
Overview
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2 - 1Flash, Blast, and Smoke [Effects] January 02, 2023
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2 - 2Deconstruct, Analyze, and Rebuild [Planning & Game Design] January 04, 2023
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2 - 3Team Digital or Team Physical? [Grab Bag] January 06, 2023
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2 - 4Kirby Air Ride [Game Concepts] January 09, 2023
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2 - 5Don't Wait to Speak Your Mind [Team Management] January 11, 2023
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2 - 6Don't Anchor Your Center Point [Design Specifics] January 13, 2023
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2 - 7Attack Poses [Animation] January 16, 2023
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2 - 8Get the Sense of Scale Right [Graphics] January 18, 2023
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2 - 9Good Errands and Bad Errands [Planning & Game Design] January 20, 2023
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2 - 10Falling Sells the Feeling of Flight [Game Essence] January 23, 2023
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2 - 11Sora's Work-From-Home Strategies [Grab Bag] January 25, 2023
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2 - 12You'll Forget the Hardship, But the Game Will Endure! [Work Ethic] January 27, 2023
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2 - 13Put Parameters in Brackets [Programming & Tech] January 30, 2023
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2 - 14Game Music and Ambient Sounds [Audio] February 01, 2023
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2 - 15Directors Need to Be Unique [Work Ethic] February 03, 2023
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2 - 16Do We Really Need Enemies? [Game Essence] February 06, 2023
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2 - 17Competing with the Past [Grab Bag] February 09, 2023
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2 - 18Say No to Slow! [Design Specifics] February 11, 2023
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2 - 19Meteos [Game Concepts] February 14, 2023
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2 - 20Consider Rewards First [Game Essence] February 17, 2023
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2 - 21Learn to Count Frames! [Planning & Game Design] February 20, 2023
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2 - 22Follow-Throughs Make the Impact [Animation] February 22, 2023
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2 - 23Loading Screens [UI] February 24, 2023
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2 - 24Visual Effects in Slow Motion [Effects] February 28, 2023
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2 - 25Marketing is Multiplicative [Marketing] March 03, 2023
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2 - 26Games and Eye Strain [Grab Bag] March 06, 2023
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2 - 27Do Competitive Games Have to Be Complex? [Game Essence] March 08, 2023
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2 - 28Just Do It Already! [Work Ethic] March 10, 2023
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2 - 29Units of Speed [Design Specifics] March 14, 2023
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2 - 30Making Tutorials Feel Natural [Planning & Game Design] March 17, 2023
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2 - 31Game Essence in Falling-Block Puzzle Games [Game Essence] March 20, 2023
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2 - 32Mastering Up [Grab Bag] March 22, 2023
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2 - 33Ten People Can Produce Seven People's Work [Team Management] March 24, 2023
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2 - 34Audio as Fiction and Non-Fiction [Audio] March 28, 2023
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2 - 35Supervising Art Through Retouches [Graphics] March 31, 2023
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2 - 36Exaggerate to Make Up for Information Loss [Animation] April 03, 2023
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2 - 37Sodatete! Kouchuu Ouja Mushiking [Game Concepts] April 05, 2023
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2 - 38Emphasizing Text [UI] April 08, 2023
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2 - 39Using Tickets to Manage Tasks [Programming & Tech] April 11, 2023
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2 - 40Praise the Player! [Planning & Game Design] April 14, 2023
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2 - 41The Family Computer (and the NES) [Grab Bag] April 17, 2023
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2 - 42Dying Comes as a Relief? [Game Essence] April 19, 2023
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2 - 43How I Stuck With My Column [Work Ethic] April 21, 2023
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2 - 44An Up-Close Look at Smash Bros. Stages [Graphics] April 24, 2023
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2 - 45Development Secrets of the Original Kirby [Grab Bag] April 27, 2023
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2 - 46Paint an Accurate Picture of Your Game [Marketing] April 30, 2023
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2 - 47Behavior at Ledges [Design Specifics] May 02, 2023
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2 - 48Screen Shake [Effects] May 05, 2023
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2 - 49Don't Be Unresponsive [Planning & Game Design] May 08, 2023
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2 - 50
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2 - 51Posing Suggestions [Animation] May 13, 2023
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2 - 52Voice Recording [Audio] May 16, 2023
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2 - 53Super Smash Bros. Brawl [Game Concepts] May 19, 2023
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2 - 54Don't Rely on a "Plan B" [Work Ethic] May 21, 2023
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2 - 55Canceled Games [Grab Bag] May 25, 2023
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2 - 56Menus Define Your World [UI] May 27, 2023
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2 - 57Branching Tastes [Work Ethic] May 29, 2023
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2 - 58Game Writing is Unique [Planning & Game Design] June 01, 2023
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2 - 59Explain Ideas to Everyone at Once [Team Management] June 05, 2023
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2 - 60The Basics of Pixel Art [Graphics] June 07, 2023
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2 - 61♪ PRESS START [Grab Bag] June 09, 2023
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2 - 62Make Retries Quick [Game Essence] June 12, 2023
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2 - 63Family BASIC [Programming & Tech] June 14, 2023
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2 - 64Maps Are Game Screens, Too [Design Specifics] June 16, 2023
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2 - 65The Fun in Picking Sides [Planning & Game Design] June 19, 2023
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2 - 66Squashing and Scaling [Animation] June 21, 2023
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2 - 67Game Demos [Marketing] June 23, 2023
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2 - 68Daily Report Suggestions [Team Management] June 26, 2023
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2 - 69Games During My Childhood [Grab Bag] June 29, 2023
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2 - 70Kid Icarus: Uprising [Game Concepts] July 04, 2023
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2 - 71Broad Input, Broad Output [Work Ethic] July 07, 2023
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2 - 72Arranging Music [Audio] July 10, 2023
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2 - 73
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2 - 74Motion Sickness in 3D Games [Planning & Game Design] July 17, 2023
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2 - 75Unifying Visual Style [Graphics] July 20, 2023
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2 - 76Hit Marks [Effects] July 25, 2023
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2 - 77The Team Behind Super Smash Bros. Brawl [Grab Bag] July 28, 2023
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2 - 78Color-Coding Your Game [UI] August 01, 2023
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2 - 79Game Essence in Shooting Games [Game Essence] August 04, 2023
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2 - 80Super Smash Bros. for 3DS / Wii U [Game Concepts] August 08, 2023
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2 - 81Bug Testing Never Ends [Team Management] August 12, 2023
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2 - 82
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2 - 83A Fight Between Live Action and Animation [Graphics] August 18, 2023
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2 - 84Guidelines [Grab Bag] August 22, 2023
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2 - 85Masahiro Sakurai on Creating Games Introduction Video August 24, 2023
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2 - 86Unexpected Results [Design Specifics] August 25, 2023
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2 - 87Damage Animations [Animation] August 29, 2023
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2 - 88Official Websites [Marketing] September 01, 2023
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2 - 89Keep Your Internal Pressure High [Work Ethic] September 05, 2023
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2 - 90Knockback in Super Smash Bros. [Programming & Tech] September 08, 2023
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2 - 91The Original Piece is Always Right [Audio] September 12, 2023
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2 - 92Make Important Elements Bigger [UI] September 15, 2023
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2 - 93More Game Essence Means Less Broad Appeal [Game Essence] September 19, 2023
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2 - 94Show and Tell: Some Rare Belongings [Grab Bag] September 22, 2023
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2 - 95The Perils of Interpolation [Animation] September 25, 2023
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2 - 96Planning Your Game’s Rewards [Planning & Game Design] September 28, 2023
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2 - 97Do Graphics Impact Fun? [Graphics] October 03, 2023
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2 - 98Billboards [Effects] October 06, 2023
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2 - 99Flick Input [Design Specifics] October 10, 2023
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2 - 100Special Crossover! #1 [Special] October 13, 2023
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2 - 101Special Crossover! #2 [Special] October 16, 2023
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2 - 102Special Crossover! #3 [Special] October 19, 2023
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2 - 103The Majority Shouldn't Always Rule [Work Ethic] October 24, 2023
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2 - 104The Shoryuken Command [Game Essence] October 27, 2023
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2 - 105Super Smash Bros. Ultimate [Game Concepts] October 30, 2023
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2 - 106Avoiding Comparison [Planning & Game Design] November 02, 2023
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2 - 107Making Games as Part of a Company [Team Management] November 07, 2023
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2 - 108Fighter Reveal Videos [Marketing] November 10, 2023
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2 - 109Making Sequels [Planning & Game Design] November 14, 2023
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2 - 110Odds and Ends of Supervising [Graphics] November 17, 2023
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2 - 111Facial Animations [Animation] November 21, 2023
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2 - 112Strong Attack, Light Reverb [Audio] November 24, 2023
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2 - 113Game & Watch Designs [Grab Bag] November 28, 2023
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2 - 114I Want to Choose Fast! [UI] December 01, 2023
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2 - 115The Pros and Cons of Leaderboards [Game Essence] December 05, 2023
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2 - 116The Power of Suggestion [Work Ethic] December 08, 2023
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2 - 117How Multiple People Work on One File [Programming & Tech] December 12, 2023
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2 - 118Teaching Players How to Play [Design Specifics] December 16, 2023
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2 - 119Making Things Look Miniature [Graphics] December 19, 2023
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2 - 120It’s Easier If They Already Know [Planning & Game Design] December 22, 2023
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2 - 121Creators Change, Too [Grab Bag] December 26, 2023
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2 - 122Finish Everything Within the Day [Team Management] December 29, 2023