Donkey Kong Country (1998)

Donkey Kong Country (1998) : 2x10

The Big Switch-a-Roo 23 Min.
6 1 votes

Overview

While Cranky goes to Bluster's, Donkey Kong is left to guard the Crystal Coconut. Donkey Kong fools around with an invention of Cranky's, a mind transfering device, accidentally switching his mind with a robot Cranky had built. Klump and Krusha steal the mind transfering device. While heading back to K. Rool, Klump bumps into Candy and they get their minds switched.